In this challenge we will create a computer program using LMC (Little Man Computer) that takes a number as an input (e.g. 5) and outputs a countdown from this value. (e.g: 5.4.3.2.1.0).
By completing this challenge we will investigate the use of the branching instruction BRP to create a looping effect.
Flowchart
We have produced the flowchart of our countdown timer using LMC instructions:
LMC Simulators
You can now type and test this code using one of the following online LMC Simulators:
LMC Instruction Set
Note that in the following table “xx” refers to a memory address (aka mailbox) in the RAM. The online LMC simulator has 100 different mailboxes in the RAM ranging from 00 to 99.
Mnemonic | Name | Description | Op Code |
INP | INPUT | Retrieve user input and stores it in the accumulator. | 901 |
OUT | OUTPUT | Output the value stored in the accumulator. | 902 |
LDA | LOAD | Load the Accumulator with the contents of the memory address given. | 5xx |
STA | STORE | Store the value in the Accumulator in the memory address given. | 3xx |
ADD | ADD | Add the contents of the memory address to the Accumulator | 1xx |
SUB | SUBTRACT | Subtract the contents of the memory address from the Accumulator | 2xx |
BRP | BRANCH IF POSITIVE | Branch/Jump to the address given if the Accumulator is zero or positive. | 8xx |
BRZ | BRANCH IF ZERO | Branch/Jump to the address given if the Accumulator is zero. | 7xx |
BRA | BRANCH ALWAYS | Branch/Jump to the address given. | 6xx |
HLT | HALT | Stop the code | 000 |
DAT | DATA LOCATION | Used to associate a label to a free memory address. An optional value can also be used to be stored at the memory address. |